Monday, August 8, 2011
I'd always wanted a ps3, but the price was too high and it didn't have any games I wanted, let alone any i recognized. But when Metal Gear Solid 4 came out in the special 80 gig bundle, I knew i had to have that slick piece of kit. I heard that the Vancouver Future Shop was having a limited sale on the item, so I went all the way from White Rock to Vancouver and got there at 7 o' clock in the morning! I was the second person there, and I waited patiently for my chance to buy my ps3. Just before opening an employee came out and handed us the special limited edition DVD that came with the game as a token of us being allowed to purchase one. After the initial hubbub that comes with people rushing into a store looking for a ps3 to buy, i made my way to the front counter and dropped well over 600 bucks on my new ps3. I also managed to snag the limited edition dvd which was a nice bonus.
Man oh man, I still baby my ps3 like I did 3 years ago. The vents and ports are always vacuumed, everything is shut down properly at all times. Games and software are treated with the utmost love and care. I bought my ps3 because I knew I wouldn't need any other gaming device, and it has served me faithfully for 3 years and hopefully more years to come. The metal gear solid backwards compatible 80 gig model is the kind of ps3's, and so it deserves treatment fit for a king. Thanks futureshop ;)
Tuesday, September 1, 2009
First off, let me remind everyone that WipeOut HD is on sale as of right now for a limited time only. At 15 American capitalist pig dollars, the original game by itself is more than worth the price of admission. Even at it’s original 20 dollars, Wipeout HD played and felt like a 60 dollar triple A title. The Fury expansion pack is only 10 dollars and brings just as much to the table as the original game did, if not more. Essentially, this 10 dollar DLC is worth 60 dollars. Now let that rumble around in your head a bit. If you’re ready for more, buckle up and see me after the jump.
Most notably, The Fury DLC brings 3 new game modes to the table. The Eliminator game mode pits 8 players against one another but with 2 big twists. This time around, all weapons pads have no cool-down, which means that weapons are much more easily attainable both for you and your opponents. More unexpectedly, a new 180 degree turn function has been incorporated which allows you to surprise your enemies with rockets in the face. Being able to hold onto a plasma ball and fire it headfirst into unsuspecting racers or getting a lead, turning around and unleashing a devastating earthquake that kills several opponents at once never ceases to get old.The Zone Battle mode is a new spin on an old favorite, allowing 7 other racers to join you in the increasingly insane speed mode. In this mode however, boost pads give you access to a type of boost charge which both doubles as a means to increase your speed, but also leave zone barriers in your wake. Absorbing your Zone gauge gives you a protective shield that allows you to pass through these zone barriers but removes any chance for you to use the accumulated speed. Of course the other option is crashing into a zone barrier and dropping your speed significantly, damaging your ship horrendously and draining most of the boost charge you’ve saved up. Seeing as dying also kills your speed, it’s clear that this mode is as frustrating as it is exhilarating.
Lastly, the Detonator mode functions like a quirky arcade shooter. Your ship is given access to a machine gun as well as a track clearing EMP shock-wave which is charged by driving over boost pads. Accuracy is rewarded by increased score modifiers while crashing into the mines on the course has the genre staple effect of killing your combo and you. While not as thrilling as the other modes, the constant need to reload, charge up EMP power, avoid mines and adjust to the slowly increasing zone mode-esque acceleration makes the Detonator mode a welcome addition to the family.
As if this wasn’t enough, there are 8 new regular race tracks (4 forward/4 backwards) as well as 4 new speciality courses specifically designed with the new modes and the standard zone mode in mind. The specialty tracks are a lot less curvy and more predictable, functioning akin to Nascar tracks. No doubt a lot of people will finally get their Zone Zeus Trophies on any one of these tracks. AND ON TOP OF ALL THAT, every team gets a brand new race model added to their ranks. You can also unlock a Zone Battle Wireframe model along with the platinum racing skin for this new ship.
And oh yeah, did I forget? Oh yeah, I almost did. ONE MORE THING: A completely new campaign mode which is just as long and girthy as the original.
And all of this, for 10 bucks.
Let that seep in, one more time. The game was an outrageous blast to begin with, and now it should be practically mandatory that all PS3 owners buy this damn game. All of the new modes perfectly complement the original game and most importantly, are a treat to play. To be perfectly honest, I could go on and on about the game, but there is one more thing I would like to point out before I stop bothering you fine folk.
Everyone has different priorities when it comes to how they enjoy the vidya. Some people just like mindless fun, some people want a really gripping story or tight controls or a million other things. For me, Immersion is absolutely crucial for me to enjoy a game to its fullest. While the original Wipeout HD was excellent, the Fury expansion adds even more things that really make you feel like you are playing a futuristic racer. While the mines in Detonator mode pulse to the music just like the walls on Anulpha pass do or the ground in any zone race, the menus and backgrounds have received even more upgrades, making you truly believe the authenticity of the vision presented to you. Strange symbols and animations jump out at you while the interfaces odd style feels both accessible and foreign. As I originally pointed out, not everyone will get the same kick out of these accoutrement’s as I have, my wish however is that there are people who will experience it the way I have, because I really, REALLY, get a kick out of the whole package.
So let’s recap.
-An awesome game at half the price of the original awesome game
-3 new awesome game modesa brand new campaign mode
-A bunch of awesome new extras (Vehicles, Tracks, Great new songs, Various other accoutrements)
-The same Crisp 1080p, 60FPS display.
AND, The same heart racingly, pulse poundingly, groin-grabbingly good action you need to play to believe.
The only negative I can really find is that other platforms are denied this wonderful game and its tremendous DLC (not that I’m complaining.)
who is really going to be buying all those collector’s editions down the road?
What is all that xbox live subscription money going to?
What were points ever useful for?
Why was Chun Li the only character changed in SF4?
Why Would soldiers volunteer to fight in a place called a “Kill Zone”?
How many people bought Halo Wars thinking it was a First Person Shooter?
How many grandmothers own a Wii?
How many grandmothers who own Wii’s have actually played them rather than letting them sit
and collect dust.
Speaking of collecting dust, Why does the PS3 do it so well? Seriously, My ps3 is a dust magnet.
Blizzard just announced that they are going to allow players to create characters on both factions on PVP servers. Why didn’t they let people do that from the beginning? It’s not like people on the other side didn’t immediately find out about big raids waiting outside BWL or MC or trying to kill Azuregos and try to sabotage them.
What is the fat princesses dress made out of? It expands and contracts without ripping, we need to get the Hulk some of those dresses.
Why are there so few games from the Old West to the Depression Era? Everyone likes shootan, everyone likes gruff manly men, Wild West games should be all over the place. Depression era hats? Sign me up.
Why do I have to GET OUT OF HERE S.T.A.L.K.E.R? It’s a free country!
Why doesnt Mario just call in a tactical Yoshi airstrike?
How long will it be until we get a corporate sponsored Twilight Game?
With the Uncharted: Drake’s Fortune 2 Multiplayer Beta coming to a close, I have composed a quick and dirty pro/con list for any of you who still visit this site and are interested in the game. For the record, I got the beta code from my purchase of infamous which I may or may not review for your viewing pleasure.
Gameplay: The fundamental mechanics of the gameplay are very solid. The Guns all feel appropriately smooth with just the right amount of rattle and recoil (especially in the ak-47 which sounded like it was a suppressed mp5 in the original Uncharted). Like in real life, going full auto isn’t particularly conducive to being accurate. It is incredibly satisfying to squeeze off a couple rounds in quick succession, successfully putting an enemy to sleep, permanently. The cover mechanic functions admirably. Blindfire and quick pop-ups are necessary to be successful.
Special weapons: Fun and well balanced. Because the cover mechanic is all but necessary, Rambo antics with the portable Gatling gun, desert eagle and dragon sniper rarely pay off. Of course, this is the way it should be and this methodology is in keeping with the series. Nathan Drake and his compatriots aren’t super heroes that can grunt and bald their way to victory, they must be smart, agile and accurate. That being said, when the Rambo antics do work (such as with the grenade launcher or shotgun) the game is extremely satisfying. The only anomaly seems to be the M4A1 automatic rifle. With the increased long range stability perk the gun becomes almost unfairly accurate. Perhaps America just has really, really good weapons?
Verticality: The games adaptive parkour system helps to bring a fresh element to the third person genre not because no game has ever had you shooting up or down, but because the line between up and down gets effectively blurred. Rather than use the bricks in the plaza to ascend quickly to the second floor, it can be more effective to actually hang off the side of the building and take potshots at enemies before going in for the kill. If you are holding on to the Desert Eagle you can even find yourself getting kills from this position. It took a little while to train myself out of the level by level orientation of thinking, but once I did, I found myself getting a lot of easy and satisfying kills.
Co-op: If I was going to kill for treasure, I would want company. Co-op in DU feels even better than single player action. Smart teams can easily utilise running suppression and flanking maneuvers to outwit the AI. That being said, the AI definitely aren’t pushovers. They use cover admirably for the most part, but they sometimes tend to think they are impervious to bullets and as such leave the safety of their cover; This of course leads to a frontal labotomy with lead. The games difficulty though, as is the case with just about everything, is very, very satisfying. My biggest concern is with the preponderance of set pieces. At one point you have a steady stream of enemies trying to come from behind and flank you, unfortunately they run carelessly over the back of a bus in a set-piece. As such, they don’t return fire and are easy kills.
Menu’s are clean. Gears style map voting, fuck yeah democracy. The controls are responsive and the graphics are sharp.
Characters are a bit sluggish: Because no one is on steroids, there isn’t a super speed option, unfortunately, it feels like there should be an “abandon ship” button. If a grenade lands at your feet and you aren’t moving, it’s game over. The grenades in this game are actually very good, both in the fact that they are all or nothing killers and in the fact that you cant hurl them across the map, but their power gain is mostly due to the lack of speed of the players. While this may sound hypocritical when you take my “it should be more real” justification into account, it goes without saying that it is possible to sprint in real life, something that you can’t do in Drake’s Uncharted.
Perks: Combat bonuses such as extra bullets in the clip or increased blindfire accuracy are boring as hell. Obviously the little bits of customization are always nice, but it would have been nice to see something different. I’m sure the limited options we are provided in the beta are the beginner perks, but i sure hope there are better ones down the road.
MP lacks charm: The co-op is full of the staple Drake’s charm. MP could use a lot more of it. Obviously it can’t be constant, but a few more quips would be great.
Overall, the beta for the multiplayer is better than a lot of the full products we’ve seen this generation. Even though the original Drakes was a successful single player product, the second one looks to do the same as well as add on a kick ass multiplayer and co-op. And seeing as it will cost the same amount of money, everyone wins.
Imagine being able to build your own city on the back of this thing.
Game of the fucking FOREVER
Don't worry cousin, beeg American teetee's will probably come to all platforms (minus Wii)
Lastly, there are very few people that can actually be trusted. Even big websites like Edge and Ign will post reviews of games that absolutely reek of payoff or bias. A famous example would be the original review of gears of war 2 on 1up which extensively talked about what a bad game it was but gave it an A+. This was later replaced with Gregory Fords much more soundly argued A score. or IGN’s infamous Godhand review where a score of 3.0 was later revealed to be based on the fact that the reviewer was terrible at the game and couldn’t finish the second level. I feel like I can trust Adam Sessler, thats it. N’gai Croal has made the wise move to get out of games journalism and for that i commend him.